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Quake 4 Game Types



Written by: Fredrik Olsson
Published: 05-10-21 09:08


Quake 4 Game Guide

The gametypes
Deathmatch
Tournament
Team Deathmatch
Capture the Flag
Arena Capture the Flag



Deathmatch

Good old shoot-everything-that-moves game, where the player with the most frags wins.


Tournament

A single elimination 1 vs 1 deathmatch tournament. The winner of a match will move on to the next round until there is 1 champion. Eliminated players can watch as spectators, or enter the practice arena and battle each other until the tournament is over.

Default keys:
enter - Join the practice arena.
x - Show the tournament brackets while in a game.

Tips for playing 1v1:


Team Deathmatch

Players are divided up into Strogg and Marine teams. The team with the most frags wins.

Tips for playing TDM:


Capture the Flag

It's the Strogg vs Marines, where the goal is to capture the opposing teams flag without letting them capture yours. You cannot capture the enemies flag unless your teams flag is at it's base. The team who captures the flag the most times wins.

CTF point system:
5 points for capturing the flag
2 points for assisting a capture by fragging the enemy flag carrier and your team captures in four seconds
2 points for fragging the enemy flag carrier
2 points for fragging someone who has recently damaged your flag carrier
1 point for returning your flag
1 point for fragging an enemy player within sight or near your flag carrier
1 point for fragging an enemy player in your base
1 point for fragging an enemy player
1 point for assisting a capture by returning the flag and your team capturing in four seconds

Tips for playing CTF:


Arena Capture the Flag

The same as standard Capture the Flag, except it adds a Team Arena style rune powerup system, a powerup will not respawn until the player carrying it has died.

Arena CTF powerups:
Scout - Allows you to move faster and increases rate of fire, but negates your ability to utilize armor.
Guard - This powerup gives you 200 armor when acquired, and allows you to accumulate up to 200 armor, without decreasing over time. It will also regenerate 2 points of health every second.
Doubler - When you have the Doubler powerup, all of your attacks will do double damage.
Ammo-Regen - While you have Ammo Regen, your ammunition will slowly regenerate up to the default amount for the weapons you acquire, even while you have another weapon active. Also, your rate of fire increases.

The Arena CTF powerups stack with the standard powerups. For example, getting Quad damage when having the Doubler will make you inflict twice as much damage as with the Quad alone.

 

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