| Editor Commands |
|
| editAFs |
launches the in-game Articulated Figure Editor |
| editCVars |
edit cvars |
| editDecls |
launches the in-game Declaration Editor |
| editFX |
launches the fx editor |
| editFX_play |
plays current effect in fx editor |
| editFX_playlooping |
plays current effect in fx editor as looping effect |
| editFX_stop |
stops current effect in fx editor |
| editGUIs |
launches the GUI Editor |
| editLights |
launches the in-game Light Editor |
| editMaterials |
launches the Material Editor |
| editor |
launches the level editor Radiant |
| editPDAs |
launches the in-game PDA Editor |
| editPlaybacks |
launches the playback editor |
| editReverb |
launches the reverb editor |
| editScripts |
launches the in-game Script Editor |
| editSounds |
launches the in-game Sound Editor |
| Export Commands |
|
| exportCmpMD5R |
Export all MD5R models in a compressed form |
| exportMD5R |
Export all MD5R models |
| exportmodels |
exports models |
| List Commands |
|
| listActiveEntities |
lists active game entities |
| listActiveSounds |
list the active sounds |
| listAF |
lists articulated figures |
| listAllDecls |
lists every single decl, not just the summary |
| listAnims |
lists all animations |
| listAudios |
lists Audios |
| listBinds |
lists key bindings |
| listClasses |
lists game classes |
| listClients |
list all clients connected to the server |
| listCmds |
lists commands |
| listCollisionModels |
lists collision models |
| listCvars |
lists cvars |
| listDecls |
lists all decls |
| listDictKeys |
lists all keys used by dictionaries |
| listDictValues |
lists all values used by dictionaries |
| listEffects |
lists effect decls |
| listEmails |
lists Emails |
| listEntities |
lists game entities |
| listEntityDefs |
lists entity defs |
| listEntityStats |
lists global entity stats |
| listGameCmds |
lists game commands |
| listGuis |
lists guis |
| listHuffmanFrequencies |
lists decl text character frequencies |
| listImageReferences |
lists materials and models referencing an image pattern |
| listImages |
lists images |
| listImagesRaven |
lists images (Raven) |
| listInstances |
lists instances |
| listLines |
lists all debug lines |
| listLipsyncs |
lists lip sync decls |
| listMapEntities |
lists map entity numbers |
| listMaterials |
lists materials |
| listMaterialTypes |
lists material types |
| listModelDefs |
lists model defs |
| listModels |
lists all models |
| listModes |
lists all video modes |
| listMonsters |
lists monsters |
| listPDAs |
lists PDAs |
| listPlaybacks |
lists playback decls |
| listRenderEffectDefs |
lists the effect defs |
| listRenderEntityDefs |
lists the entity defs |
| listRendererCmds |
lists renderer commands |
| listRendeArLightDefs |
lists the light defs |
| listServers |
lists scanned servers |
| listSkins |
lists skins |
| listSoundCmds |
lists sound commands |
| listSoundDecoders |
list active sound decoders |
| listSounds |
lists all sounds |
| listSoundShaders |
lists sound shaders |
| listSpawnArgs |
list the spawn args of an entity |
| listSpawnIds |
lists map entity numbers |
| listSystemCmds |
lists system commands |
| listTables |
lists tables |
| listThreads |
lists script threads |
| listToolCmds |
lists tool commands |
| listVertexCache |
lists vertex cache |
| listVideos |
lists Videos |
| General Commands |
|
| aasStats |
shows AAS stats |
| activateEditor |
activates the currently open editor |
| addarrow |
adds a debug arrow |
| addChatLine |
internal use - core to game chat lines |
| addFriend |
|
| addIcon |
adds a test icon |
| addline |
adds a debug line |
| ai_debugFilter |
ai_debugMove and ai_debugTactical only work on the specified entity (if
none, does one you're looking at) |
| apState |
prints AP state |
| aviCmdDemo |
writes AVIs for a command demo |
| aviDemo |
writes AVIs for a demo |
| aviGame |
writes AVIs for the current game |
| benchmark |
benchmark |
| bind |
binds a command to a key |
| bindRagdoll |
binds ragdoll at the current drag position |
| bindunbindtwo |
binds a key but unbinds it first if there are more than two binds |
| blinkline |
blinks a debug line |
| buildNotes |
build notes about the current map |
| bundler |
Setup the bundler settings |
| call |
calls script function and prints out return val |
| centerview |
centers the view |
| checkNewVersion |
check if a new version of the game is available |
| checkSave |
tests save system |
| clear |
clears the console |
| clearAssetLog |
clears log of all the assets loaded |
| clearLights |
clears all lights |
| clientCallVote |
call a vote: clientCallVote si_.. proposed_value |
| clientMessageMode |
ingame gui message mode |
| clientVoiceChat |
voice chats: clientVoiceChat |
| clientVoiceChatTeam |
team voice chats: clientVoiceChat |
| clientvoicemute |
mute the specified player's incoming voicechat |
| clientvoiceunmute |
unmute the specified player's incoming voicechat |
| clientVote |
cast your vote: clientVote yes | no |
| collisionModelInfo |
shows collision model info |
| combineCubeImages |
combines six images for roq compression |
| compressDemo |
compresses a demo file |
| conDump |
dumps the console text to a file |
| connect |
connects to a server |
| crash |
causes a crash |
| createCM |
creates a .cm file for a map |
| cvar_restart |
restart the cvar system |
| damage |
apply damage to an entity |
| debugger |
launches the Script Debugger |
| dec |
decrements the cvar integer value |
| DecrementCVar |
Decrement CVar |
| deleteSelected |
deletes selected entity |
| demoShot |
writes a screenshot for a demo |
| devmap |
loads a map in developer mode |
| dir |
lists a folder |
| dirtree |
lists a folder with subfolders |
| disasmScript |
disassembles script |
| disconnect |
disconnects from a game |
| dmap |
compiles a map |
| echo |
prints text |
| emote |
plays an emote |
| entview |
launches the game entity viewer |
| envshot |
takes an environment shot |
| error |
causes an error |
| evaluateMPPerformance |
spawns serveral player models |
| exec |
Aexecutes a config file |
| execMachineSpec |
execs the appropriate config files and sets cvars based on com_machineSpec |
| execMPMachineSpec |
sets cvars for multiplayer |
| exit |
exits the game |
| exitCmdDemo |
exits a command demo |
| extract_tactical |
pulls tactical information for the current position. |
| fadeSound |
fades all sound by X decibles over Y seconds |
| fadeSoundClass |
fade the specified sound class |
| finishBuild |
finishes the build process |
| flashlight |
toggle actor's flashlight |
| forceTeamChange |
force team change: forceTeamChange |
| freeze |
freezes the game for a number of seconds |
| game_memory |
displays game class info |
| gameError |
causes a game error |
| gameKick |
same as kick, but recognizes player names |
| getFriends |
gets your list of friends |
| getServers |
get all of the servers from the master server |
| getviewpos |
prints the current view position |
| gfxInfo |
show graphics info |
| give |
gives one or more items |
| god |
enables god mode |
| heartbeat |
send a heartbeat to the the master servers |
| help |
shows help |
| hitch |
hitches the game |
| in_restart |
restarts the input system |
| inc |
increments the cvar integer value |
| IncrementCVar |
Increment CVar |
| jump |
jumps to a specific debug jump point |
| keepTestModel |
keeps the last test model in the game |
| kick |
kick a client by connection number |
| kill |
kills the player |
| killMessage |
prints a fake death message |
| killMonsters |
removes all monsters |
| killMoveables |
removes all moveables |
| killRagdolls |
removes all ragdolls |
| AkillVehicles |
kills all vehicles |
| lanScan |
scans LAN for servers |
| loadGame |
loads a game |
| localizeGuis |
localize gui file |
| localizeLipsyncs |
localize lipsyncs |
| localizeMaps |
localize map files |
| localizeValidateLipsyncs |
ensures the emotions in the localized strings match those in the English
string |
| localizeValidateStrings |
makes sure each string exists and is localised |
| logview |
launches the game log viewer |
| makeAmbientMap |
makes an ambient map |
| makeLoadScreens |
Stub to keep the game from erroring out on startup when building load
screens |
| MakeMegaTexture |
processes giant images |
| map |
loads a map |
| memoryDump |
creates a memory dump |
| memoryDumpCompressed |
creates a compressed memory dump |
| modulateLights |
modifies shader parms on all lights |
| modview |
launches the model viewer |
| netScan |
scans internet for servers |
| nextAnim |
shows next animation on test model |
| nextFrame |
shows next animation frame on test model |
| nextGUI |
teleport the player to the next func_static with a gui |
| nextjumppoint |
jumps to the next debug jump point |
| nextMap |
loads the next map on the server |
| noclip |
disables collision detection for the player |
| notarget |
disables the player as a target |
| parse |
prints tokenized string |
| path |
lists search paths |
| phonemeGen |
generates phonemes for text/wav combination |
| playCmdDemo |
plays back a command demo |
| playDemo |
plays back a demo |
| playerModel |
sets the given model on the player |
| playNetDemo |
playback a network demo |
| playNetTimeDemo |
run a timedemo on a network demo |
| popLight |
removes the last created light |
| prevAnim |
shows previous animation on test model |
| prevFrame |
shows previous animation frame on test model |
| prevjumppoint |
jumps to the previous debug jump point |
| printAF |
prints an articulated figure |
| printAudio |
prints an Video |
| printEffects |
prints effects |
| printEmail |
prints an Email |
| printEntityDef |
prints an entity def |
| printLipsyncs |
prints lip syncs |
| printMaterial |
prints a material |
| printMaterialTypes |
prints material types |
| printMemInfo |
prints memory debugging data |
| printModel |
prints model info |
| printModelDefs |
prints a model def |
| printPDA |
prints an PDA |
| printPlaybacks |
prints playbacks |
| printSkin |
prints a skin |
| printSoundShader |
prints a sound shader |
| printTable |
prints a table |
| printVideo |
prints a Audio |
| promptKey |
prompt and sets the CD Key |
| QANotes |
qa notes about the current map |
| quit |
quits the game |
| rcon |
sends remote console command to server |
| reconnect |
reconnect to the last server we tried to connect to |
| recordDemo |
records a demo |
| recordNetDemo |
start recording a network demo |
| reexportmodels |
reexports models |
| regenerateWorld |
regenerates all interactions |
| reloadanims |
reloads animations |
| reloadARBprograms |
reloads ARB programs |
| reloadDecls |
reloads decls |
| reloadEngine |
reloAads the engine down to including the file system |
| reloadFAS |
reloads the viseme data |
| reloadGuis |
reloads guis |
| reloadImages |
reloads images |
| reloadLanguage |
reload language dict |
| reloadModels |
reloads models |
| reloadScript |
reloads scripts |
| reloadShaders |
reloads the hardware shader programs |
| reloadSounds |
reloads all sounds |
| reloadSurface |
reloads the decl and images for selected surface |
| remove |
removes an entity |
| removeClientFromBanList |
removes a client id from the ban list |
| removeFriend |
|
| removeline |
removes a debug line |
| renderbump |
renders a bump map |
| renderbumpFlat |
renders a flat bump map |
| renderbumpFlatGUI |
launches the renderbump flat gui |
| reportImageDuplication |
checks all referenced images for duplications |
| reportSurfaceAreas |
lists all used materials sorted by surface area |
| resaveDecl |
resaves a decl or every decl of a certain type |
| rescanSI |
internal - rescan serverinfo cvars and tell game |
| reset |
resets a cvar |
| roq |
encodes a roq file |
| runAAS |
compiles an AAS file for a map |
| runAASDir |
compiles AAS files for all maps in a folder |
| runAASTactical |
calculates tactical features for an AAS file |
| runReach |
calculates reachability for an AAS file |
| s_restart |
restarts the sound system |
| saveGame |
saves a game |
| SaveGameRefreshList |
refresh the gui's save list |
| saveLights |
saves all lights to the .map file |
| saveMoveables |
save all moveables to the .map file |
| saveParticles |
saves all lights to the .map file |
| saveRagdolls |
save all ragdoll poses to the .map file |
| saveSelected |
saves the selected entity to the .map file |
| say |
text chat |
| sayTeam |
team text chat |
| screenshot |
takes a tga screenshot |
| screeAnshotJpeg |
takes a jpg screenshot |
| script |
executes a line of script |
| serverForceReady |
force all players ready |
| serverInfo |
shows server info |
| serverMapRestart |
restart the current game |
| serverNextMap |
change to the next map |
| set |
sets a cvar |
| seta |
sets a cvar and flags it as archive |
| setInstance |
sets a player's world instance |
| setMachineSpec |
detects system capabilities and sets com_machineSpec to appropriate value |
| setPlayerGravity |
sets players local gravity |
| setPMCVars |
Resets player movement cvars |
| sets |
sets a cvar and flags it as server info |
| sett |
sets a cvar and flags it as tool |
| setu |
sets a cvar and flags it as user info |
| setviewpos |
sets the current view position |
| shakesGen |
generates shake data for sound shaders |
| showDictMemory |
shows memory used by dictionaries |
| showInteractionMemory |
shows memory used by interactions |
| showMemAlloc |
Prints outstanding mem_alloc tags -- Debug only |
| showMemory |
gives a reasonably detailed account of memory usage |
| showStringMemory |
shows memory used by strings |
| showTriSurfMemory |
shows memory used by triangle surfaces |
| sizeDown |
makes the rendered view smaller |
| sizeUp |
makes the rendered view larger |
| soundLog |
list the number of times sounds have been played |
| spawn |
spawns a game entity |
| spawnGUI |
spawn gui |
| spawnServer |
spawns a server |
| startBuild |
prepares to make a build |
| stopNetDemo |
stop playing/recording a network demo |
| stopRecording |
stops demo recording |
| tabComplete |
tab completes it's argument |
| teleport |
teleports the player to an entity location |
| testAnim |
tests an animation |
| testBlend |
tests animation blending |
| testDamage |
tests a Adamage def |
| testDeath |
tests death |
| testGUI |
tests a gui |
| testid |
output the string for the specified id. |
| testImage |
displays the given image centered on screen |
| testLight |
tests a light |
| testmap |
tests a map |
| testModel |
tests a model |
| testParticleStopTime |
tests particle stop time on a test model |
| testPointLight |
tests a point light |
| testSave |
writes out a test savegame |
| testShaderParm |
sets a shaderParm on an existing testModel |
| testSIMD |
test SIMD code |
| testSkin |
tests a skin on an existing testModel |
| testSound |
tests a sound |
| testStandaloneVideo |
displays the a standalone cinematic |
| testVideo |
displays the given cinematic |
| timeCmdDemo |
times a command demo |
| timeDemo |
times a demo |
| timeDemoQuit |
times a demo and quits |
| toggle |
toggles a cvar |
| touch |
touches a decl |
| touchFile |
touches a file |
| touchFileList |
touches a list of files |
| touchGui |
touches a gui |
| touchModel |
touches a model |
| trigger |
triggers an entity |
| unbind |
unbinds any command from a key |
| unbindall |
unbinds any commands from all keys |
| unbindRagdoll |
unbinds the selected ragdoll |
| undying |
enables undying mode (take damage down to 1 health, but do not die) |
| updateUI |
internal - cause a sync down of game-modified userinfo |
| verifyServerSettings |
verifies the game type can be played on the map |
| vid_restart |
restarts renderSystem |
| viewNotes |
notes about the current map |
| vstr |
inserts the current value of a cvar as command text |
| wait |
delays remaining buffered commands one or more frames |
| weaponSplat |
projects a blood splat on the player weapon |
| where |
prints the current view position |
| writeAssetLog |
generates log file of all the assets loaded |
| writeCmdDemo |
writes a command demo |
| writeConfig |
writes a config file |
| WriteConfiguration |
WriteConfiguration |
| writeDeclFile |
writes all currently parsed decls to a file |
| writePrecache |
writes precache commands |
| writeProgramImages |
write program formulated targas to compression dir |
| writeRDF |
write RDF file |
| WriteServerConfig |
Writes all server related cvars out to the filename provided |